14+
1-4
45' - 90'
Type
Abstract Strategy
Thematic
Theme
Fantasy
Miniatures
Mechanic
Action Points
Variable Player Powers
Grid Movement
Videos

Mythic Mischief Vol II: How To Play
Overview
In the standalone sequel to Mythic Mischief, you play as a faction of Mythic Manor students aiming to get other students caught by the Groundskeeper while avoiding capture yourself. Each faction—Gargoyles, Gnomes, Werewolves, and Fairies—has unique abilities to navigate the board, move other factions into the Groundskeeper’s path, and alter the Groundskeeper’s route by shifting hedge walls. Players can enhance their faction’s abilities by collecting powerful Tomes from the hedge maze. The game is won by the first team to score 10 Mischief Points or the team with the most points when the Groundskeeper returns all the Tomes after lunch.