14+
1-5
90' - 115'
Type
4x
Territory Building
Theme
Science Fiction
Economic
Mechanic
Area Majority / Influence
Card Play Conflict Resolution
Contracts
Force Commitment
Hexagon Grid
King of the Hill
Movement Points
Solo / Solitaire Game
Take That
Tech Trees / Tech Tracks
Variable Player Powers
Variable Set-up
Victory Points as a Resource
Zone of Control
Narrative Choice / Paragraph
Grid Movement
End Game Bonuses
Overview
Create an empire with monstrous mechs and industrious workers in this alternate-history, 115-minute board game for 1-5 competitors.